[vc_row row_type="row" use_row_as_full_screen_section="no" type="grid" parallax_content_width="in_grid" angled_section="no" angled_section_position="both" angled_section_direction="from_left_to_right" text_align="left" background_image_as_pattern="without_pattern" row_negative_margin=""][vc_column][vc_column_text]The software of Stocos is composed of several applications that exchange data using OSC protocol: A simulation software that that has been developed by Daniel Bisg for this piece model the movements of large groups...

NEURAL NARRATIVES The software environment for the Neural Narratives project consists of several applications for simulation, video tracking, visual rendering, video mapping, sound synthesis, and audio spatialization. These application run in parallel and exchange information and control data with each other via the open sound control...

[vc_row row_type="row" use_row_as_full_screen_section="no" type="grid" parallax_content_width="in_grid" angled_section="no" angled_section_position="both" angled_section_direction="from_left_to_right" text_align="left" background_image_as_pattern="without_pattern" row_negative_margin=""][vc_column][vc_column_text]Software tools for the interactive sonification work developed in the context of the EU-ICT-H2020-DANCE (Dancing in the dark) project. A variety of synthetic acoustical models have been designed to be informed by the following movement qualities:...

[vc_row type="grid"][vc_column][vc_column_text]Hereafter some examples of algorithms used to generate music, dance structures, light and video.[/vc_column_text][vc_separator type="transparent" up="10" down="10"][vc_column_text] Marimba (Excerpt) [audio mp3="https://www.pablopalacio.com/wp-content/uploads/LM_plantilla_LM_1_Strand_Alogicx-1.mp3"][/audio] [/vc_column_text][vc_column_text]A preliminary study for Expansor, a composition for a single marimba bar written for percussionist Juanjo Guillem. The algorithm isĀ  written in Supercollider programming language and...

[vc_row row_type="row" use_row_as_full_screen_section="no" type="grid" parallax_content_width="in_grid" angled_section="no" angled_section_position="both" angled_section_direction="from_left_to_right" text_align="left" background_image_as_pattern="without_pattern" row_negative_margin=""][vc_column][vc_column_text]Supercollider code for real time sound transformations for the music comoposition and stage work Catexis. This code develops interactively and in real time a sound transformation procedure invented by Trevor Wishart which he calls sound...

[vc_row row_type="row" use_row_as_full_screen_section="no" type="grid" parallax_content_width="in_grid" angled_section="no" angled_section_position="both" angled_section_direction="from_left_to_right" text_align="left" background_image_as_pattern="without_pattern" row_negative_margin=""][vc_column][vc_column_text]Designed for the Motion Composer project in collaboration with Robert Wechsler and Infomus-Casa Paganini. The goal of this project is to create a device that transform movement into music for people with disabilities. In this interactive...

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